
Your tribe
Your account is a tribe. Name it, pick an emblem and a banner, and recruit up to ten cavemen, each with its own build, gear and pet.


Time rifts keep dropping junk into the Stone Age. Your cavemen pick it up and hit other players' cavemen with it. You build the fighter, the fight plays itself.
Cave Smash is an auto-battler: every decision happens before the fight. Then you watch.
Pick a head, a skin tone, a name, and where the first stat points go: Strength, Agility, Intelligence or Vitality.
The game shows three cavemen owned by other players: one easier, one even, one harder. They do not need to be online.
The fight is automatic and fully animated. Everyone starts bare-handed and pulls weapons out of their bag as it goes, so no two fights look the same.
Each level gives stat points and a draft of three cards: a weapon, a piece of gear, a skill, a pet or bonus stats. Keep one.
Wins give trophies. Trophies open the next arena, from a torch-lit cave to a Renaissance piazza.

Rarity is the era a thing fell from: Stone Age clubs, medieval scrap, a modern keyboard, a laser blade from the future. Six families fight in six different ways.








Trophies decide where you fight. Each arena pays more pebbles than the one before, and you never drop out of an arena during a season.
This is written into the game's rules and checked by automated tests on every change.
Every weapon, gear piece, skill and pet comes from level-up drafts. The shop sells slots, extra fights, an XP boost and looks.
A Legendary item is worth at most 15 % more than a Common one of its kind. Higher rarity means a different mix of effects and a sillier object.
A simulated player who buys everything, every day, wins about half of its fights against a free player of the same level: between 49 % and 52 % in our runs. The test fails above 58 %.

Your account is a tribe. Name it, pick an emblem and a banner, and recruit up to ten cavemen, each with its own build, gear and pet.

Every two days, brackets of 8 or 16 by level. Entry costs pebbles, never real money. The winner takes the Champion title.

40 tiers per 28-day season, with a free track for everybody. The paid track adds two fights a day and cosmetics, and no item with a stat.
Cave Smash is a free mobile auto-battler for iPhone and Android, developed and published by NOVUS LLC. You create cavemen called Smashers, choose their stats and equipment, and send them into automatic fights against cavemen built by other players. It is in development and not released yet.
Yes, it belongs to the same family. Like La Brute (known as MyBrute in English), fights are fully automatic, you fight a few times a day, and each level-up offers a random reward that shapes your fighter. Cave Smash adds a three-card draft at every level, six weapon families that behave differently, pets, eight arenas, seasons and tournaments, in its own universe of cavemen and time rifts.
Cave Smash is an original game. It is not affiliated with La Brute, MyBrute or their creators.
No. Nothing with a stat can be bought: every weapon, gear piece, skill and pet comes from level-up drafts. Money buys time (extra fights, faster XP, more re-rolls) and looks. In our simulations a maximum spender wins about 50 % of fights against a free player of the same level. The details are on the fair-play section of the game page.
The game is free to download and play. Optional purchases are packs of amber (the premium currency) and a seasonal battle pass. Amber pays for extra caveman slots, up to two extra fights per caveman per day, a 24-hour XP boost, a rename, one extra re-roll per draft, and cosmetic looks.
Only rewarded ads that you choose to watch, for a small bonus such as one extra fight or a free re-roll. There are no banners, no pop-up ads and nothing during a fight. Each kind of reward is capped per day, and ads never give amber.
There is no release date yet. Cave Smash is planned for iPhone (App Store) and Android (Google Play). Pre-register with your email and you get one message on launch day.
No. Fights are simulated by the game's server and replayed on your phone as an animation. Your job is everything before the fight: stats, the favourite weapon, gear, skills, the pet, and which opponent to take on.
No. You fight the stored caveman of another player, with the equipment it has at that moment. The defender loses nothing. You do need an internet connection, because fights are computed on the server.
Sixteen: English, French, Spanish, Brazilian Portuguese, German, Italian, Japanese, Korean, Simplified and Traditional Chinese, Russian, Turkish, Thai, Vietnamese, Indonesian and Hindi.

Leave your email. You get one message when Cave Smash is out on your store, and nothing else.