The arenas of Cave Smash
Trophies decide where a Smasher fights. There are eight arenas at launch, running from the Stone Age to the Renaissance. Each one pays more pebbles per fight than the last.
All arenas at a glance
| Arena | Trophies | Pebbles per win | Pebbles per loss | First-visit reward | Season reward |
|---|---|---|---|---|---|
| 1. Stone Cave | 0 to 299 | 25 | 10 | — | 100 pebbles |
| 2. Mammoth Canyon | 300 to 599 | 30 | 12 | 400 pebbles and 25 amber | 200 pebbles |
| 3. Ice Age Glacier | 600 to 999 | 35 | 14 | 600 pebbles and 25 amber | 400 pebbles and 10 amber |
| 4. Desert Temple | 1,000 to 1,499 | 40 | 16 | 800 pebbles and 25 amber | 600 pebbles and 20 amber |
| 5. Jungle Colosseum | 1,500 to 2,099 | 45 | 18 | 1,000 pebbles and 50 amber | 900 pebbles and 30 amber |
| 6. Viking Harbor | 2,100 to 2,799 | 50 | 20 | 1,200 pebbles and 50 amber | 1,200 pebbles and 50 amber |
| 7. Castle Siege | 2,800 to 3,599 | 55 | 22 | 1,400 pebbles and 100 amber | 1,600 pebbles and 75 amber |
| 8. Renaissance Piazza | 3,600 and up | 60 | 24 | 1,600 pebbles and 100 amber | 2,000 pebbles and 100 amber |
How arenas work
- A win adds trophies and a loss removes some, following an Elo-style rule: beating someone with more trophies pays more, up to 40; losing costs between 3 and 24.
- Arenas are never lost during a season. A defeat cannot take a Smasher below the first trophy of the arena it is in.
- The first time your account reaches a new arena, you get a one-off reward of pebbles and amber.
- At the end of each 28-day season, trophies above 600 are halved and your account is paid for the arena of its best Smasher.
Cave Smash is still in development. Numbers on this page are the current values of the game and can change before launch. Game data read on 2026-11-12.


